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Competitive gaming - Super Smash Bros. Melee
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Topic: Competitive gaming - Super Smash Bros. Melee (Read 65 times)
Arwing121
You cannot comprehend it.
Newbie
Posts: 48
Competitive gaming - Super Smash Bros. Melee
«
on:
February 05, 2010, 03:51:22 pm »
Discuss.
If anyone needs a glossary of terms, here it is.
*air: Airborn attack. See Bair, Dair, Fair, Nair, or Uair.
Advanced Edge Guarding: See Edge Guarding. Includes jumping off the stage to attack the opponent to keep them from reaching the edge, as well as grabbing the edge before the opponent can.
Air Dodge: Pressing the L or R button while in midair. Using this counts as a third jump.
Bair: Backwords midair attack. Executed by holding back and pressing A while off the ground. See *air for other Midair attacks.
Counter (move): General name for any attack that deflects a physical or projectile attack, including Marth and Roy's Counter.
Counter (character): A character of any tier that trumps another character, despite being at a tier based disadvantage.
Counter Happy: Spamming a counter move in an attempt to damage a shffling opponent and break the opponent out of the shffl. See Counter
Dair: Downwards midair attack. Executed by holding down and pressing A while airborn. See *air
Dair Spike: A Dair Meteor Smash. See Dair and Meteor Smash
Dash Grabbing: Grabbing an opponent, then throwing them and dashing to catch them right before they land in order to repeat the sequence. Very annoying.
Edge Guarding: staying offensive after an opponent has been launched off the side of a stage in order to guarantee a KO.
Fair: Forward midair attack. Executed by holding forward on the control stick and pressing A while in midair.
Fast Fall: Pressing down at the apex of a jump. Lowers hang time.
L-Cancel: Pressing the L or R button right after executing a midair attack. Extremely hard to pull off.
Main: Gamer Slang. Usual character of choice for a player.
Meteor Smash: A move that launches an airborne opponent downward.
Nair: Neutral Midair Attack. Executed by pressing A while in midair.
SHFFL: Short hop, Fair, Fast Fall, L-Cancel. Using this sequence repetitively is called shffling, and can speed up otherwise slow characters like Bowser and Ganondorf. Easily stopped. See the respective individual entries for more information.
Short Hop: Tapping the X or Y button as apposed to pressing it normally. Decreases the distance jumped. Useful for Shffling and using *air moves close to the ground.
Spam: Abusive or repetitive use of a move or combo.
Tech: Recovery move. Executed by pressing L or R when landing from a fall. Gets rid of character lag caused by having to get up after falling. Similar to air recovery from most other side scrolling fighting games.
Tier System: A controversial grouping of characters based on performance in tournaments. In every sense, a wager board without the betting. A higher tier character has more of a chance of winning than a lower tier charcter in the same match.
Wavedashing: a Short Hop instantly followed by a downward diagonal air dodge. Causes a character to slide across the ground much faster than a normal dash, and can be used to move backwords without jumping.
Wavelanding: A downward diagonal air dodge onto a nearby platform. Useful for avoiding an opponent waiting for you to land. Works similar to wavedashing.
Let me know if I missed anything.
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You cannot comprehend the true form of TEH BARREL ROLL!
Xion
A slime draws near!
Full
Posts: 115
RE: Competitive gaming - Super Smash Bros. Melee
«
Reply #1
on:
February 05, 2010, 04:50:58 pm »
nice job on this.
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Arwing121
You cannot comprehend it.
Newbie
Posts: 48
RE: Competitive gaming - Super Smash Bros. Melee
«
Reply #2
on:
February 05, 2010, 04:59:13 pm »
Thanks.
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You cannot comprehend the true form of TEH BARREL ROLL!
Lithopod
Newbie
Posts: 20
RE: Competitive gaming - Super Smash Bros. Melee
«
Reply #3
on:
February 22, 2010, 03:11:53 am »
Wow! You obviously spent a lot of time and effort with this! I don't have Melee, but this is great! +Rep for you!
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